it's okay, but it's all up to chance whether you win or lose. I just sit there and I'm like "well, the parachute might not open, the teleporter could take me somewhere high, the rope could break, or the plungers could not stick. I'll just pick the top one." But I suppose if you get on a roll it can feel pretty good. FYI though, opaque means not transparent, for all you uneducated folk. so the opacitator should be the disopacitator, or something like that.
Or it could turn the opacity down. And the game is more about getting all the fails than trying to win.
Usually stuff like this (Pokemon ripoffs/ Franchise ripoffs in general) are terrible, and I play them for literally 1 and a half minutes, but this is one of those unusual gems. I can't wait for the next chapter, and if there is going to be a downloadable game from it (like the blog makes it sound), then I can't wait for that either. I just hope you make sure save files are transferable.
Only 2... uhh... let's say constructive criticisms...
1) The cutscenes got pretty boring and while I wanted to have a story to it, I couldn't help but click through the last few. Future ones should be either shortened or more action-packed.
2) The time should be taken to make more levels with slowly increasing difficulty rather than a few levels that have difficulty gaps. I realize it's much easier with fewer levels, but after a while (and I do mean a while, because it's still fun for a long time) the same stage starts to get boring.
But neither of those things are game-breakers. Keep on working on this masterpiece!
It was a good start of a game
As practice for making bigger games, this is good. Obviously it's repetitive, but that's because it's more of a minigame. If this leads to bigger things, then this can be called a good starting point.
I also found the Ski Free monster especially funny because I was wearing a shirt with the monster on it. Quite the coincidence.
kyuubifox inspired me...
kyuubifox's post a few down said that he could go through walls to kill the enemy. I thought about it and remembered the impossible test (or hardest game ever, one of those simplistic games). get as close to your enemy as you can, then right click and click on the enemy. Most of the time you will have to click past the enemy. It's no guaranteed hit, and a few levels you will have to do, but it sure is easier than doing them all.
Easy points! also I think this game got too difficult too fast. I'll say 8/10.
what i like about this game is that its not a copy of kitten cannon, its an improvement. its a really great idea. only thing is that there are a few minor glitches, the one i got is that i kept jumping to the same height until i finally landed on spikes. that wasnt such a bad thing, though :P
I got rick rolld...
What I think--
This shows how people can be swayed by someone else away from their own ideas. When that person changes their mind too much, people stop listening. It's as though that original person isnt there anymore (has become gray)
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